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PlanetSide 2 is a free-to-play is a scifi MMOFPS massively multiplayer online first-person shooter published by Sony Online Entertainment. Players join one of three factions (Terran Republic, New Conglomerate, or Vanu Sovereignty) and engage in combat on foot, vehicles, or the skies. Battle across open fields to urban centers with and against hundreds of other players to control key territories and valuable resources. This game produces thrilling and epic battle scenes in which you may find yourself spectating the ongoing warfare all around you, instead of actually acting towards it… The game does requires good computer specs however.
Three Empires: Players will have their choice to join three different Empires: Terran Republic – A militaristic government that uses its authoritarian might to impel humanity to peaceful coexistence through any means necessary. New Conglomerate– Freedom fighters struggling against the tyranny and oppression of the corrupt Terran government and the soulless Vanu cultists. Vanu Sovereignty – A technocratic society that believes humanity can only evolve by rediscovering and tapping into the lost technology of an ancient alien race.
Massive Warfare: Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, victory requires strategic teamwork and a quick trigger finger to survive the massive battles.
Battle for Territories and Resources: The core gameplay of PlanetSide 2 is about holding key territories and controlling resources. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
Persistence: In PlanetSide 2 battles last for days or even weeks, and finally taking control of the base means it’s yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots have long-lasting effects that can shift the tide of battle.
Metagame: Large scale, persistent and coordinated effort required by hundreds of players working together to accomplish continental domination.
Enormous Maps: PlanetSide 2 features incredible continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. With the new territorial control meta-game, landmass has intrinsic value.
Class-based Combat: Players are able to build their soldier to match their play-style, or to match the needs of their squad, outfit or Empire. With 6 distinct classes, each combat role, vehicle and weapon has extensive certification skill trees. These cert trees allow players to grow characters laterally, unlocking weapons, attachments, equipment, specialized skills, and more.
Outfit Teamwork: Outfits (guilds) have access to unique customizations– allowing outfits to have their own identity, reputation and role in the ongoing war.
Vehicles and Weapons: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
Business Model: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to things like XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
Voice Integration: Players are able to communicate with their squads both through keyboard and voice chat.
PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. SOE has been taking into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.
It is a faster paced game than the original PlanetSide and holds the ability to feature potentially thousands of players. It also features familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and are stated to only make between a 15-20% difference between any player. The game also features a day and night cycle, meaning that battles happen in different times of day, affecting the general methods for warfare.
Combat takes place on the continents of Auraxis which are broken up into many territories. Territories are then split into sectors which can be captured by the various empires. Influence from captured sectors can provide bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by commanders and outfits. It provides focal points for players to attack and defend and helps players get into the action quickly.
As a player participates in completing objectives they will earn experience which will increase their character’s Battle Rank and reward them with certification points. As the player’s Battle Rank increases they will unlock improved certifications, granting the player new abilities or items. These will allow the player to specialize in certain roles by allowing them to improve the weapons, vehicles or tools they use. Many certifications require the player to invest in multiple upgrade tiers of the certification, which will increase how effective the certification is. For example, players can purchase five ranks of Nanoweave Armor, which when equipped will increase the amount of damage they can sustain. Some certifications require the player to purchase prerequisite certifications, meaning a squad leader who wishes to unlock the ability to communicate using voice chat with an entire platoon will first need to unlock a certification to allow them to set squad waypoints. Using the certification system, players will be able to customise how they play using different classes or vehicles. For example, a player can purchase certifications to alter the main function of the Sunderer vehicle, meaning they can unlock the ability to have fellow squad members spawn from the vehicle, or as an alternative, give the vehicle the ability to repair and restock the ammunition of nearby allied vehicles
PlanetSide 2 is a science fiction massively multiplayer online first-person shooter set approximately 300 years after the discovery of Auraxis, although the chronology of the game universe starts a few years before. After the Earth has nearly come to ruin following a devastating war, the world’s governments came to a consensus and united under one banner: the world-wide Terran Republic (TR). Some time later a wormhole, one which scientists fail to explain, appears and then disappears without a trace. Ex-President of the Terran Republic, Tom Connery, believes that the wormhole is a sign of existing extraterrestrial life and launches several space expeditions. The first expedition to Moon Belt gives a lead—a figurine of alien nature—giving Connery a reason to start a second expedition further into space. Several Terran Republic ships travel through the wormhole and are stranded for a very long period of time; their situation grows dire. Due to the crew’s mental exhaustion and provision limit, strict curfews are applied. Later, a vote is held about the necessity of the measures. The positive vote wins, but only barely. There are nearly as many negative votes. A second vote is called. However, a terrorist bomb destroys the ship on which the vote is to occur, killing everyone aboard, including Connery. Curfews pass. Later, the expedition discovers the planet Auraxis, and as a result, Vanu, or “ancient”, technology. Among this vast array of technology is “Rebirthing Chambers”, capable of reviving any person from any kind of injury with even the smallest amount of genetic code. This removed the main tool of the Terran Republic on Auraxis, fear. As a result the Republic banned the use of this technology, but some scientists continued, forming the Vanu Sovereignty, as the Terran started to militarize to control this, a collection of separatists broke off, forming the New Conglomerate, who stole weapons and equipment from the militarization process. So exactly 175 years after Tom Connery and the other leaders of the Terran Republic were killed, the war between the Terran Republic and the New Conglomerate breaks out. Following this, the New Conglomerate attacks the scientists who were still working on the alien technology, the Vanu Sovereignty, and they are as a result drawn into the conflict with the Terran Republic and the New Conglomerate. This prevented any work towards finding a way to regain contact with Earth, and the war for Auraxis has been raging ever since.
Although the story is very similar to the original, Sony Online Entertainment (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the ongoing historic fiction for the game. This is the first time the PlanetSide franchise narrative has been detailed.