Realm of the Mad God : information, news, links, reviews... share
Realm of the Mad God is a “massively-multiplayer cooperative bullet hell shooter” with a pixelated art style. Players control characters who have been transported to the realm of Oryx (the titular Mad God) to become food for his many minions and abominations, which the players must dispatch. Central to the design of the game is the fact that character death is permanent. Upon death, the player’s character is lost along with all carried equipment, although the player may store a number of items for safekeeping in an easily-accessible vault away from danger and possibility of death.
The game is free to play with optional microtransactions. Items which can be bought with optional transactions are features such as Tier-Boost potions (potions, when drank, that allow defeated monsters to drop higher-level equipment) and other in-game equipment varying from low-level equipment to the highest level weaponry, available through microtransactions.
Action combat! No turn-based battles here, only skilled running and gunning.
Epic boss battles: Navigate demented waves of bullets from nasty demons.
True cooperative play: All experience is shared and you win by playing together.
Great 8-bit art: Retro styling straight from the 8-bit era.
Over a dozen unique character classes: Play as a powerful wizard, a clever mystic, a brawling warrior.
Loot: Hundreds of weapons, potions, armors, and rings.
PermaDeath: Dying well means something in Realm. Earn fame if you survive for long enough and kill enough monsters.
The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience and equipment. A character moves around using the WASD keys (you can change these controls by clicking the wrench button just beneath the minimap) and uses the mouse to shoot. After a certain amount of experience has been earned, the player levels up and their attributes are raised, allowing them to fight more powerful enemies. The maximum level a player can be is level 20. The player can then gain “fame”, which eventually grants them permanent stars that show their accomplishment at the game to other players and may entitle one to a place on the game’s leader boards as well as unlock more characters.
Contrary to usual practice in MMOs, the experience for killing monsters is awarded in full to each player present, rather than split. This, along with the possibility of teleporting to any player on the map instantly and at no cost, makes it very easy and attractive to team up.
Players begin their game sessions in the Nexus, a safe haven which can be teleported to at any time. In the Nexus, players may buy consumables using coins (purchased with real-life money) or fame (an in-game currency gained when you die) and enter realms (i.e. game map instances present on the server). Each of these realms are named after mythical creatures. The capacity of each realm is 85 people at once, and nobody can enter a full realm until someone in it dies or leaves it.
Players fight a monster in game. HUD elements such as the inventory can be seen on the right hand side.
During gameplay, the player is directed to “quest” monsters indicated by a red marker at the edge of the game window. They are thus guided from the easiest “Lowlands” areas at the edges of the map, through the “Midlands” and “Highlands” until the most difficult area in the center: the “God Lands”, which host the Gods of the Realm (very powerful monsters). Along with Dungeon bosses and special event bosses, these have a small chance to drop special weapons as well as dungeon entrances. Inside dungeons, there are special monsters and bosses who drop powerful weapons and permanent stat boost potions upon death. When a character dies, they leave behind a grave. The more maxed stats the character had, the larger the gravestone. Graves were previously lootable, but this functionality was removed as it led to players luring other players to their doom to loot their graves.
There are 14 classes available: Wizard, Priest, Archer, Rogue, Warrior, Knight, Paladin, Assassin, Necromancer, Huntress, Mystic, Trickster, Ninja and Sorcerer. Players can only use the “Wizard” class when they first play the game, but have the ability to unlock additional classes after reaching levels 5 and 20. Due to a new update, skins can now be changed for certain classes, such as wizards, archers and priests. Each class has its own weapon, armor and ability specifications, base statistic averages and statistic caps. For example, Warriors, Knights, and Paladins have high defense and are the only ones that can use swords and heavy armor, while the Assassin, Rogue and Trickster have the highest potential movement speed and dexterity (rate of fire) statistics and can only use daggers and hide armor.
The game features guilds, each allowing for a maximum of 50 players. A guild costs the founding player 1000 fame to name and create, and has a guild hall which can be accessed by members of the guild. Upon a member’s death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy upgrades such as larger guild halls and cosmetic features with the guild fame. (source: wikipedia)